Jabba the Hutt
Other scoundrels you control get +2/+2.
As long as you control another scoundrel, Jabba
has Indestructible and Hexproof.
At the beginning of your precombat main phase,
gain control of target creature until end of turn,
it gains haste until end of turn.
At the beginning of your postcombat main phase,
sacrifice a creature, if you do, draw a card.
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