Jack Ketch
Flash, Flying, Haste, Vigilance, Ward {8}
If you have 10 or less Life, +5/+5 when blocking
and may attack during opponents' combat phases.
CTD—{5}{t}: Destroy any target with mana cost
10 or less (may destroy lands).
Strategy—Discard three cards: Once per game, if
Jack Ketch would be destroyed exile it then
return it to play with a -5/-5 counter.
Card Comments