Jack Kotori, Wild Mage
by on
Jack Kotori, Wild Mage
by on

Jack Kotori, Wild Mage

When Jack Kotori enters or whenever you cast an Instant spell not on your turn, Roll a D20.
1 - 5 — Exile Target Enchantment
6 - 10 — Destroy Target Creature
11 - 15 — Draw 3 Cards
16 - 19 {line} Deal 8 Damage to Target Creature, Planeswalker, or Player
20 {line} Draw 10 cards, play one of those cards of
your choice without paying its mana cost, then put the rest into your graveyard.

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