Jack Kotori, Wild Mage
When Jack Kotori enters or whenever you cast an Instant spell not
on your turn, Roll a D20.
1 - 5 — Exile Target Enchantment
6 - 10 — Destroy Target Creature
11 - 15 — Draw 3 Cards
16 - 19 {line} Deal 8 Damage to Target Creature, Planeswalker, or
Player
20 {line} Draw 10 cards, play one of those cards of
your choice without paying its mana cost, then put the rest into
your graveyard.
Card Comments