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Jacob, Cunning Eccentric
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Jacob, Cunning Eccentric
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Jacob, Cunning Eccentric

At the beginning of each upkeep, choose one that hasn't been chosen yet —Drawn 7 cards minus the number of creatures you control; If you have more than your starting life total, lose 7 life, otherwise,
gain 4 life; Gain X life, where X is the number of nonland permanents with you control with only one type, each opponent may pay {p/c}{p/c} to gain X-4 life; Jacob gets hexproof until your next upkeep; Jacob gets indestructible until the end of the turn; {p/c}Exile Jacob. Return it to the battlefield at

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