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James Raynor
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James Raynor
by on

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James Raynor

First Strike, Reach, Vigilance, Haste
Raynor's raiders {1}{r}: Create two Marine tokens,
they gain haste until end of turn.
We all got our choices to make: Sacrifice two creatures Raynor gains hexproof until end of turn.
Always got a card to play {2}{r}: Deal 3 damage to
each creature you don't control. Activate this
ability once per turn.
About time we kick this revolution into overdrive.

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