Jax, Grandmaster at Arms
Real Weapon—Whenever Jax, Grandmaster at Arms enters the
battlefield or attacks, stop all damage that would be dealt to him
this turn by up to one target creature. Whenever damage is
prevented this way, put a mastery counter on Jax. Whenever Jax
triggers double strike from his abilities, remove all mastery
counters from him and put a +3/+0 counter on Jax.
{1}{u}: If Jax has exactly two mastery counters on him, he gains
first strike until end of turn. If he has three or more mastery
counters
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