Jeb, the Holy Sheep
by on
Jeb, the Holy Sheep
by on

Jeb, the Holy Sheep
Jeb, the Holy Sheep

Flying
Peacemonger — At the beginning of your
end step, if no player lost life this turn, you
gain 3 life. Then if you have at least 15 life
more than your starting life total, exile Jeb,
the Holy Sheep and each creature your
opponents control.

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