Jelly J
Flash, Undying, Flying, First Strike, Vigilance, Annihilator 4,
Cascade, Protection from colored
spells
When you cast Jelly J, untap all lands you
control. Jelly J comes in to play tapped unless
you sacrifice 2 permanents and pay 8 health.
At the beginning of your combat phase, every
player must roll a dice. Jelly J must attack the
player with the lowest roll.
Card Comments