Jem, Daredevil Galore
At the beginning of your upkeep, flip a coin. If you win the flip,
you gain 5 life. If you lose the flip, target opponent gains 5
life.
At the beginning of your upkeep, flip a coin. If you win the flip,
you draw a card. If you lose the flip, target opponent draws a
card.
At the beginning of your upkeep, flip a coin. If you win the flip,
create 2 0/1 green plant creature tokens. If you lose the flip,
target opponent creates 2 0/1 green plant creature tokens. "Dare
accepted."
Card Comments