Jerm
Haste, Trample, Vigilance
Ward- {3}, Pay 1 Life
Whenever this creature attacks, it gains +1/+1 counters equal to
the number of players you have attacked this turn. You may move a
+1/+1 counter from this creature to another creature you control,
that creature gains haste until end of turn.
This creature gains indestructible and hexproof as long as it has
less than two +1/+1 counters on it.
Card Comments