Jerm
by on
Jerm
by on

Jerm

Haste, Trample, Vigilance

Ward- {3}, Pay 1 Life

Whenever this creature attacks, it gains +1/+1 counters equal to the number of players you have attacked this turn. You may move a +1/+1 counter from this creature to another creature you control, that creature gains haste until end of turn.

This creature gains indestructible and hexproof as long as it has less than two +1/+1 counters on it.

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