Jersey Devil, 13th Sin
Flying, haste, trample
At the beginning of each upkeep, if a player has exactly 13
creatures on their battlefield or in their graveyard, they lose the
game. The same goes for lands, enchantments, artifacts, and
planeswalkers.
Sacrifice six permanents: End the turn. Any
player may activate this ability, but only during
their upkeep.
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