Jersey Devil, 13th Sin
by on
Jersey Devil, 13th Sin
by on

Jersey Devil, 13th Sin

Flying, haste, trample
At the beginning of each upkeep, if a player has exactly 13 creatures on their battlefield or in their graveyard, they lose the game. The same goes for lands, enchantments, artifacts, and planeswalkers.
Sacrifice six permanents: End the turn. Any
player may activate this ability, but only during
their upkeep.

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