Jesse, Iron Resolve
Trample, Indestructible{Lns} Whenever a creature you control with power 4 or greater attacks, you may draw a card.{Lns} Whenever Jesse, Iron Resolve attacks, put a +1/+1 counter on each creature you control. Then, if Jesse’s power is 8 or greater, creatures you control gain double strike until end of turn.{Lns} {3}{R}{G}, Remove three +1/+1 counters from among creatures you control: Creatures you control get +3/+3 and gain trample and haste until end of turn. {flavor}“His fury doesn’t fade — it multiplies.”{flavor}{/color#ffffff}


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