Jevil
You must use 3 different colors of mana to cast this card. Jevil is all of the colors. When Jevil enters that battlefield or attacks, roll a six-sided die. Jevil causes the following effects: 1-2 - Jevil gains -1/-1 until the end of the turn 3-4 - Jevil gains +2/+2 until the end of the turn 5-6 - Swap the power and toughness of two target creatures you don’t control


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