Jinx, the Unhinged
by on
Jinx, the Unhinged
by on

Jinx, the Unhinged

Haste
At the start of combat on your turn; roll a D20.
•1-6: Jinx gains +2/0 until end of turn.
•7-13: Jinx gains Double-Strike until end of turn.
•13-19: Untap Jinx. There's an additional combat
phase this turn.
{bull}20: Apply all of the above effects. Roll again.
"What do you think Fishbones, have you shot enough bullets yet? Me neither!"

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