Jo, Second Celestial Prisoner
Indestructible
Jo, Second Celestial Prisoner costs {2} less for each time it is
placed into exile. When Jo, Second Celestial Prisoner, enters , for
each opponent exile up to one creature, land, and enchantment that
player controls. Return the permanents under this players control
as colorless, artifacts named "keys to the vault"
{r}{r}{r}{u}{u}{u}{b}{b}{b} Exile Jo first celestial prisoner and 9
other keys to the vault: create a 40/40 indestructible, hex proof,
trample, lifelink, flying creature nam
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