John Henry Irons, Steel
by on
John Henry Irons, Steel
by on

John Henry Irons, Steel

Steel Power Armor - At the beginning of combat
on your turn choose one.
Jet Boots - John Henry Irons, Steel gains
flying until end of turn
Kinetic Hammer - John Henry Irons, Steel
gains +2/+0, until end of turn
Rivet Cannon - Deal 1 damage to target
creature.

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