Jonathan, The Holy Knight
Trample, Reach
Knight’s Resolve – Whenever Jonathan, The Holy Knight attacks, you
may choose to give another target attacking creature you control
+2/+2 and trample until end of turn.
Defender of the Realm – Whenever a creature you control blocks, you
may pay {1}{g}. If you do, that creature gains hexproof until end
of turn.
Divine Smite {2}{w}{g}: Destroy target tapped creature. If that
creature was an opponent’s creature, you gain 5 life.
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