Journey's End
When this enchantment enters the battlefield, starting with you, each player exiles target creature he or she controls and target creature he or she doesn't control, then returns those creatures to the battlefield, then exile this card. If a player would win the game the turn this spell was cast, he or she doesn't win the game, but instead chooses to either draw seven cards or to gain 15 life. If a player would lose the game the turn this spell was cast, instead that players life total becomes 1.
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