Judge of the Foolish
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Judge of the Foolish
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Judge of the Foolish

+1: Put a suspect counter on target creature.
-2: Until your next turn, up to two target creatures with suspect counters on them can't attack block, or activate their abilities.
-8: Exile all creatures with suspect counters on them. Put two loyalty counters on Judge of the Foolish if no creatures you control were exiled.

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