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Judgeman
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Judgeman
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Judgeman

Defender, Flying At the beginning of your upkeep, you and up to one opponent each secretly choose a number between 1 and 2. If you control 3 or more clue tokens, you may choose two numbers instead. If you both chose the number 1, target creature an opponent control loses all abilities until your next turn. If you both chose the number 2, target creature you control gains deathtouch, first strike, and vigilance until your next turn. Deadly Sentencing (You can have two commanders if both have deadly sentencing)

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