Jump
by on
Jump
by on

Jump

1 standard action Components V, S, M (a grasshopper’s hind leg)
Range touch Target creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance yes
+10 enhancement bonus on Acrobatics checks
made to attempt high jumps or long jumps.
Enhancement bonus +20 at CL 5th
+30 (the maximum) at CL 9th.

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