Jump Ball
by on
Jump Ball
by on

Jump Ball

Tip Off If this card is in your starting hand,
you may begin your first turn with Jump Ball
on the battlefield under your control.

At the beginning of your combat phase, target
creature you control gains haste until end of
turn. If target creature is an Athlete, you may
pay {w}{r}, that creature gets a +1/+1 counter.

Love this card?

Support PotatoMuncher02's creations
with a gift of Premium Membership!

Gift

Card Comments