Jump Booster
Once per activation, a fighter equipped with a
jump booster may choose to use it when they
make either a Move (Simple) or Charge (Double)
action. When a jump booster is used, choose one
of these options:
• 'safe mode', +3" to Movement for the duration
of this action.
• 'overcharge' the jump booster, +D3+3" to
Movement for the duration of this action. If a
natural 1 is rolled the fighter does not move at all
and instead immediately becomes Prone and
Card Comments