Jump to Hyperspace
by on
Jump to Hyperspace
by on

Jump to Hyperspace

As an additional cost to cast this spell, you
must also pay {e}{e}.
All creatures you control phase out (Treat
them and anything attached to them as though
they don't exist until it's controller's next turn.)

Then deal damage to target opponent equal
to the total power of all creatures that
phased out.

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