K. Evers, Slime Researcher
Ward {2}.
Artifacts, enchantments, and lands you control
have ward {1}.
"Despite the challenges of temperature regulation and toxicity
mitigation, the vast amounts of energy
required for the slime shield will be eclipsed by the
energy we'd save due to insulation, not to mention
arcane reflective property. However, large-scale
application brings up its own host of issues...
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