Kaldur, High Knight
+2: Creatures you control get +1/+0 and gain trample until the end
of the turn.
0: Untile the end of the turn, Kaldur becomes an X/5 Knight
creature with indestructible, where X is the power of target
creature you control.
-5: Reveal your hand. Create a 2/2 red Knight with haste for each
creature revealed and creatures you control get +1/+0 until the end
of the turn.
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