Kanto Move Tutor 2
Enchant a creature you control. Choose one of
the following abilities. Enchanted creature gains
this ability as long as move tutor is attached to it.
Quick Attack — {w}: This creature gains first
strike until end of turn.
Nasty Plot — {1}{b}: This creature gets +1/+0
until end of turn.
Ice Punch — {1}{u}: Until end of turn, if this
creature attacks and kills another creature,
scry 1, then draw a card.
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