Karl Marx
by on
Karl Marx
by on

Karl Marx

+1: Until end of turn, KM becomes a 5/5 creature with indestructible, that's still a planeswalker. Prevent all damage that would to KM this turn.
0: Put a 2/2 Proletarian creature token onto the battlefield.
-4: You get an emblem with "Creatures you control get +1/+1."

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