KarlM - The traveling exentric
by on
KarlM - The traveling exentric
by on

KarlM - The traveling exentric

First Strike
Whenever KarlM deals combat damage to
a player, draw a card.
Karl's owner may challenge any player for a
D20 dice game, if you win, return target
creature from your graveyard to
your hand, if you lose, opponent gets 4 lives.
Play this only once every turn and as a sorcery.
Travel and trade were always
just means to an end.

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