KarlM - The traveling exentric
First Strike
Whenever KarlM deals combat damage to
a player, draw a card.
Karl's owner may challenge any player for a
D20 dice game, if you win, return target
creature from your graveyard to
your hand, if you lose, opponent gets 4 lives.
Play this only once every turn and as a sorcery.
Travel and trade were always
just means to an end.
Card Comments