Karn, Mirrodin's Savior
+4: Target creature you control gains hexproof and indestructible
until your next turn. Remove up to one poison counter from target
player.
-4: Gain control of target creature. If it has infect, it loses
infect. You gain life equal to that creature's toughness.
-20: Gain control of target player during their next two turns.
Gain control of all permanents played during those turns.
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