Karta, The Brawn Minded
Whenever you cast or copy your first instant or sorcery spell each
turn, you may have Karta, The Brawnminded gain +2/+0 and trample or
+0/+2 hexproof until end of turn.
Whenever a player casts their first instant or
sorcery spell each turn, choose one —
• Copy it, you may choose new targets for the
copy.
• Counter it. Draw two cards.
Card Comments