Kasra, guided by the claw
+1: Manifest the top card of your library. Put a +1/+1 counter and
your choice of a trample or haste counter on it
-2: Target creature can't be blocked this turn. Draw a card. I you
control a creature with power 4 or greater, draw 2 cards
instead.
-8: You get an emblem with: creatures you control get +1/+1, haste,
double strike and trample. spells your opponents cast cost 1 more
to cast.
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