Kazuma Kiryu
by on
Kazuma Kiryu
by on

Kazuma Kiryu

Rush-{1}{r}: Kiryu gains First Strike and +1/+1 until end of turn
Beast-{2}{g}:Kiryu gains +2/+2 and gains Trample, Indestructible or Hexproof until end of turn
Brawler-{3}{u}: Until end of turn, Kiryu gains +3/+3 and whenever Kiryu deals combat damage to a player draw that many cards
Dragon-{5}{r}{g}{u}: Gain an emblem where "Whenever Kiryu activates an activated ability, it loses any 'until end of turn' effects "

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