Keep Warm
by on
Keep Warm
by on

Keep Warm

In addition to cast this spell, sacrifice a creature you control.
Regenerate another target creature you control. It gains hexproof until end of the turn.
This may smell bad, kid, but it'll keep you warm until I get the shelter up... Ugh. And I thought they smelled bad on the outside.
-Han Solo

Love this card?

Support GeneralKenobi's creations
with a gift of Premium Membership!

Gift

Card Comments