Keeper of Faith
by on
Keeper of Faith
by on

Keeper of Faith

Backup 3(When this enters the battlefield, put three
+1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of
turn.)

Flying, Vigilance, Prowess, Ward {1}
Prevent all combat damage that would be dealt to
this creature. If you control both commanders,
prevent all damage that would dealt to this
creature instead.

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