Keeper of Secrets
by on
Keeper of Secrets
by on

Keeper of Secrets

0: This ability is activated each upkeep.(You may still use other abilities on your turn.) Until the end of your turn you have hexproof.
+1: Target creature gains hexproof until your next turn.
-10: You get an emblem: You and permanents you control have hexproof. Opponents and their permanents don't have hexproof.

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