Flash, Reach, Hexproof {b}, Gain Trample. Put one +1/+0 on Ken Kaneki until end of turn. {t}, Add {b}{b}. {b}{b}{b}, Gain Trample, Deal 2 damage to target, put one +2/+1 on Ken Kaneki until end of turn.
Support MutedConch0's creations with a gift of Premium Membership!
Card Comments