Key to the City
{t}, Discard a card: Up to one target creature can’t be blocked
this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you
do, draw a card.
This is the very key that was used to lock the city away from
the terrible enemy in the ancient war. With it, you will have the
ability to control the secret entrance that divides the city of New
Capenna and the vast plane beyond. Although the old enemy is now
long gone and forgotten, this key still has a big value for the
strategical rol
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