Khan Tervel, Shield Khan
Savior of Constantinople: If an opponent controls more creatures
than you, creatures you control gain first strike and
vigilance.
Horseman’s Charge : Whenever Khan Tervel attacks, you may pay {r}.
If you do, create two 2/2 white Horseman tokens with haste.
Steppe Lord’s Endurance: {g}: Khan Tervel gains indestructible
until end of turn. Activate only if you control another attacking
creature.
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