Kha'Zix, Skinreaver
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Kha'Zix, Skinreaver
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Kha'Zix, Skinreaver

{1}{g}{u}: Adapt 2 (If this creature has no +1/+1
counters on it, put 2 +1/+1 counters on it.)

Whenever you put a +1/+1 counter on Kha'Zix,
choose one that hasn't already been chosen -
* Kha'Zix gets +3/+0 until end of turn.
* Kha'Zix can't be blocked this turn.
* Kha'Zix gets hexproof until end of turn.

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