Khârn, Lord Betrayer
by Anonymous Pixie on

Khârn, Lord Betrayer

Trample, Haste, Menace, Vigilance
As an additional cost to cast Kharn, Lord Betrayer sacrifice creature. Kharn, Lord Betrayer must attack if able, if not controller destroys a card. Any creature entering the battlefield must fight Kharn, Lord Betrayer.
"The Wolves will always come to heel when called. In that regard, it's a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. A wolf does not behave that way. Only a dog does. That is why we are Eate

Love this card?

Support 's creations
with a gift of Premium Membership!

Gift

Card Comments