Kilgrimir, Dragon of the North
by on
Kilgrimir, Dragon of the North
by on

Kilgrimir, Dragon of the North

When Kilgrimir, Dragon of the North enters the battlefield, sacrifice him unless you pay {5}{u}{r} or sacrifice seven lands.
As long as you control fewer than 7 Dragons,
Kilgrimir, Dragon of the North isn't a creature.
Flying, Indestructible
Dragonspells you cast can't be countered.
Dragons you control get +2/+2.
{t}: add {u}{r} to your mana pool.
The land, that once captured his Soul, now forms his
new Body!

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