Kill Count
Play this tactic at the start of the Action phase.
Choose a number between 1 and 6. If this many
enemy fighters are Seriously Injured or taken Out
of Action as a result of attacks made by your
fighters this round (not counting fighters fleeing
the battle as a result of a failed Bottle test), then
your gang's Leader gains XP equal to the number
chosen. If your crew does not include a Leader,
you may discard this tactic and choose another.
Card Comments