Kindly Hermit
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Kindly Hermit
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Kindly Hermit

When Kindly Hermit enters the battlefield, destroy target aura or curse an opponent controls.
{g}{g}: Exile target card from a graveyard put and +1/+1 counter on target creature you control. Activate this ability no more than once each turn.
The Mariner told the Hermit Good of the crimes he had committed, and to shrive his soul of the blood of the Albatross.

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