Kindly Hermit
When Kindly Hermit enters the battlefield, destroy target aura or
curse an opponent controls.
{g}{g}: Exile target card from a graveyard put and +1/+1 counter on
target creature you control. Activate this ability no more than
once each turn.
The Mariner told the Hermit Good of the crimes he had committed,
and to shrive his soul of the blood of the Albatross.
Card Comments