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King Dorephan
When King Dorephan enters, if you control another creature with a +1/+1 counter on it,
draw a card.
{4}{g}{u}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
You can still see the scar he earned that day on his forehead—a token of his triumph.


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