Kinnikuman\'s Inner Fire
Flash Enchant Creature If combat damage would be dealt to this creature, prevent that damage. Put a +1/+1 counter on this creature for each 1 damage prevented this way. When Kinnikuman’s Inner Fire enters the battlefield, if {R}{R} was spent to cast it, put a Haste counter on the enchanted creature. If {W}{W} was spent to cast it, put a Vigilance counter onto the enchanted creature. (Do both if {R}{R}{W}{W} was spent to cast this spell.)


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