KK Dean, Wild and Wise
by on
KK Dean, Wild and Wise
by on

KK Dean, Wild and Wise

+1: Flip a coin. If it turns up heads, you may deal 3 damage to target creature. Otherwise, deal 2 damage to target player or planeswalker.
-2: Exile the top three cards of your library. Until the end of your next turn, you may cast these cards as though they had flash.
-6: Until end of turn, if a source would deal damage to an opponent, it deals double that damage to all opponents and creatures they control instead.

Love this card?

Support kylepod's creations
with a gift of Premium Membership!

Gift

Card Comments