Klineklaw
Melee Range 2. 4 damage, but bleeds for 2 damage for 3 turns after
(no stack, refresh)
Unseen BONUS: If already equipped, you can roll D20:
If 1-5; nothing happens. If 6-15; Transforms into panther unit,
follows and attacks the nearest enemy for 3 turns.
Five damage, bleeds for 3 damage for 3 turns. Has 20 health, if 0
it returns to you. During this; can equip
other weapon; when Klineklaw returns it goes to your inventory,
else it stays equipped.
If 16-20; Same + new melee, attacks all around you (2
Card Comments