Knight Camp
You may only cast Knight Camp during your postcombat main
phase.
Defender
Whenever another creature attacks its controller
may have it fight Knight Camp instead. When
Knight Camp dies, Marshall gets 2 experience counters and the
player whose turn it is creates
three colorless 3/3 Knight Mercenary creature
tokens with "First strike" and one colorless 2/3
Wizard Mercenary creature token with
"Creatures you control have Ward 1."
Card Comments