Knight Camp
by on
Knight Camp
by on

Knight Camp

You may only cast Knight Camp during your postcombat main phase.
Defender
Whenever another creature attacks its controller
may have it fight Knight Camp instead. When
Knight Camp dies, Marshall gets 2 experience counters and the player whose turn it is creates
three colorless 3/3 Knight Mercenary creature
tokens with "First strike" and one colorless 2/3
Wizard Mercenary creature token with
"Creatures you control have Ward 1."

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